| Paul Dahuach |
| << September 2010 >> | ||||||
|---|---|---|---|---|---|---|
| D | L | M | M | J | V | S |
| 1 | 2 | 3 | 4 | |||
| 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| 19 | 20 | 21 | 22 | 23 | 24 | 25 |
| 26 | 27 | 28 | 29 | 30 | ||
Texture Coords Array
Z-Fail Shadows
Normal Map & Gloss Map
Dot 3 Bump Maps
Multitexture
Multipass Texture Blending
Arrays
NeHe's Lesson 31
Collision Detection
Fur Effect
December - 2008
September - 2008
April - 2008
March - 200812 December 2008
A screen capture of the example number 3 dedicated to texture coordinate arrays and OpenGL.
12 December 2008
A preview of the example number 8 dedicated to real time shadows with the z-fail technique.
12 December 2008
A preview of the example number 7 dedicated to Normal Maps and Gloss Maps.